Unity & Unreal Engine 5Unity & UE5 · Rome / Remote

Rebecca Mastrostefano Gameplay Programmer

I build movement, combat, enemy AI and tools in C++ and C#, and I obsess over how they feel to play.

Highlighted Projects

Unreal Engine
C++
Gameplay
Systems
Art

ScrapIt

screw
Built during the Develop at Ubisoft mentorship: a top-down roguelite in Unreal Engine 5 where loot adds mass, forcing a balance between power and movement.
Unity
C#
Systems
Commercial

Dungeon Twist

puzzle piece
Commercial project on Steam: a turn-based tactical game focused on free-for-all multiplayer matches, built in Unity with a team of seven.
Unreal Engine
C++
Gameplay
Shaders

Asunder

puzzle piece
Personal prototype: a 2.5D platformer in Unreal Engine 5 with an interactive, dynamic split screen made with C++ and HLSL shaders.
Unreal Engine
Blueprint
C++
Gameplay
UI & UX

Hearken

ghost
Personal project: a first-person mystery game in Unreal Engine with branching narrative and dynamic question-answer and dialogue systems.
Unity
C#
Systems
Shaders

Paper Skater

Ice-Skate
Commercial mobile game, as lead developer: a fast-paced, real-time puzzle game in Unity where players shape their path by placing tiles on a grid.
Unity
C#
Gameplay
Art

Shady Figures

magnifying glass
Personal project: a visual novel in Unity with a branching storyline, a bartending mini-game and cute pixel art.
More Projects

About Me

game controller

I’m a gameplay programmer that enjoys designing and implementing gameplay systems, enemy AI, behavior trees, player mechanics, and tools that make games feel responsive, polished, and fun to play. My favorite challenges are finding the balance between solid engineering and great game feel.

I have 2+ years of professional experience: at Magari I built a mobile game’s full gameplay loop and shipped features on a Steam title, and in the Develop at Ubisoft mentorship I built combat, movement and AI in Unreal Engine 5 C++.

Beyond gameplay, I love exploring the more creative side of development through shaders, animations, VFX, modeling and technical art. Outside of work, I’m probably petting a dog, doodling on paper, or overthinking game UX in the shower.

Experience & skills
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Unreal Engine
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Unity
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C++
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C#
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Blueprint